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How to get minefactory reloaded chunk loader to work
How to get minefactory reloaded chunk loader to work




  1. How to get minefactory reloaded chunk loader to work mod#
  2. How to get minefactory reloaded chunk loader to work update#

The launcher titlebar title now updates when themes are switched rather than only after exiting the menu. This will allow developers to hook the peskiest of compiler optimized functions. You can now specify extra stack space to be reserved when calling external functions. This should allow different mods to load different versions of the same libraries at once, which became an issue identified when the external dependency libraries got updated in 1.2.0. Implement full AppDomain level DLL separation. Reloaded-Assembler will now automatically shut itself down after ~10 seconds when all clients connected to it shutdown or disconnect (no more Assembler permanently active in background). The selection of the Manage Menu is also now synchronized with the Main Menu selection. The launcher now remembers the last launched/selected game and will re-apply the last selection when opening the launcher the following time.

How to get minefactory reloaded chunk loader to work update#

Update NuGet Dependencies: All 3rd party external NuGet packages have been updated and briefly tested for compatibility.

How to get minefactory reloaded chunk loader to work mod#

Make Reloaded-Loader preload Reloaded-Assembler: Reloaded-Assembler should no longer bother the mod developers working with code when removing/moving some library files ("this file is used by X"). Individual game profiles can now include commandline parameters to be passed onto applications, separated by white spaces. Reloaded-Input: Code Cleanup & RefactoringīugFix: Same-Game dependencies not updated in the GUI. Reloaded-GUI: Support for Recursive Control Theming Reloaded-GUI: Support for Borderless Resizing Remove Known Instances of Potentially Intrusive Open File Handles LibReloaded - Overlays | Improved Frame Pacing Improve and Further Produce Documentation generate pointer to custom convention 'usercall/userpurge' C# function) Implemented/Exposed Pointers to Arbitrary C# functions (e.g. Implemented Pseudo-Launcher (see Github/Launcher for details) Implemented Direct Shortcuts to Launch Games See Github Releases for full list of changes. GameBanana and Github update plugins have now been enabled by default. GameBanana Plugin now supports explicit statement of Item ID and Item Type allowing for redistribution of mods outside of GameBanana while retaining update support.






How to get minefactory reloaded chunk loader to work